Monster Hunter Wilds wants you to live in its world – RPG Site
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Look, I know. How many times are we going to be previewing Monster Hunter Wilds, especially with how close we are to launch? Last month, we had the chance to sit down with a near final build of the game on PlayStation 5 – and were given 5~ hours to go wild from the start of the game. This is a far cry from the short and secluded demo I got to test at Tokyo Game Show last year, and is a very similar slice to what Alex got to report about last December. Much of what he shared back then remains true, so I won’t reiterate other than to say that I’m in complete agreement about how much better the game’s story presentation is. Cutscenes are much more dynamic, fully voiced, and seamlessly transition to gameplay without any interruptions. It’s all great stuff, even if the same issues that plagued Monster Hunter World – being unable to seamlessly play through the story with your friends – remains.I’m not here to talk about that, it’ll inevitably be part of a wider conversation for the full review later this month. What I do want to talk abut is how Monster Hunter Wilds dynamic weather system is an absolute game-changer. Monster Hunter World’s claim to fame was larger, denser environments without any loading screens between different areas within the same zone; endemic life that you can interact with during hunts. One of my favorite things to do in Monster Hunter World is to just… jump into an environment without any major plan. Gathering and hunting as I go, letting day change to night and just taking things one step at a time.Monster Hunter Wilds feels like a game explicitly designed for players like me. Not only are areas larger and denser than before, but many of the limitations that plagued Monster Hunter World have been overcome. Previous games were limited to 2 monsters on screen at once, which World bumped up to 3; in Wilds, areas can be absolutely flooded with monsters. We saw just one example with a veritable herd of Doshaguma in the very first trailer; but it’s another thing entirely to experience it firsthand. Outside of story moments, you can check the forecast of a given region, to see how the monsters that inhabit it will change over time.The new seasonal system plays a role in this, of course. Throughout the course of our session we got to see the Windswept Plains undergo a full cycle from the seasons of Fallow, Inclemency and finally Plenty. Every region in Wilds follows this flow, and the impact that seasons have on the environments is significant. While the first instance of this system will be shown throughout the story to ease you in, this seamless flow sets the basis for Wilds continued focus on making players immersed in a living, breathing environment. With many more large monsters active in an area at once, now even without bespoke Turf Wars monsters will actively attack each other. Sometimes they’ll even run afoul of each other on accident. The new sand-burrowing Leviathan Balahara will lay sand traps in the dunes, and sometimes large monsters will get caught in them even without my input, sending both of us into a cavern beneath the dunes. While out and about it’s not uncommon to get a notification about two monsters duking it out halfway across the map; even when you’re minding your business back at Base Camp, or one of the game’s main villages, time still marches on – and the rest of the game world, with it.I can’t speak to performance on all platforms, but on PlayStation 5 in performance mode, the framerate stayed mostly solid at 60 FPS with only minor dips. A strong enough showing that I’d probably recommend anyone debating between PS5 and PC with a weaker setup to go for the console release. Even if the game isn’t as much of a looker as some other modern releases – though when things get going during Inclemencies the game really shows its strengths on that front – it’s plenty impressive how well it holds up considering just how much it’s constantly doing in the background.I was always going to be excited for Monster Hunter Wilds, as it’s in my very nature. Yet now that I’ve had a taste of what the full game is shaping up to be, that excitement has flared up. We’re only a few weeks away, but that wait has never felt as long as right now. Stay tuned for our full review later this month. Check out our interview with the team, too.
Source: https://www.rpgsite.net/preview/16846-monster-hunter-wilds-wants-you-to-live-in-its-world