Horizon MMO May Have Survived NCSOFT’s Cull After All – Push Square
GuestGuestLogin | Sign UpPush SquareGuestLogin or Sign UpNot dead yetUpdate [Wed 22nd Jan 2025, 3:15am]: NCSOFT’s unannounced Horizon MMO may not have been cancelled after all.In an email shared on forum Ruliweb, reporter Seo Jeong-geun told a reader that the cancelled Project H mentioned in his article had “nothing to do with Horizon”.This is where the story gets pretty confusing. NCSOFT job resumes have referenced a game called Project Skyline which shares the same font as Horizon’s logo. This was previously known as Project H.It appears, however, that the Project H which has been cancelled is not Project Skyline, meaning the rumoured Horizon MMO may still be alive.Of course, none of this changes the fact that NCSOFT is going through a difficult time and may have realigned its priorities.We’ll contact both Sony and NCSOFT to try and get an update on its previously announced alliance, and will update if we learn more.Original Story: Over a year ago, Sony announced a strategic partnership with Korean publisher NCSOFT, with the speculated goal being to create a multiformat MMO based on the Horizon franchise.At the time, CEO Jim Ryan said: “Partnering with NCSOFT advances our strategy to expand beyond console and broaden PlayStation’s reach to a wider audience. Like SIE, NCSOFT shares a similar vision in creating high-quality, impactful entertainment experiences for players everywhere, and together we’re excited to collaborate to push the boundaries of gaming further.”The game, named both Project H and Project Skyline internally, was apparently targeting PS5, PC, and mobile, as part of PlayStation’s aims to reach more players.But that game appears to have been cancelled, as NCSOFT falls upon hard times.A new lowHow many of the 12 confirmed projects are still alive?In a New Year address earlier this month, co-CEOs Kim Taek-jin and Park Byung-moo said in a statement to staff: “Let’s make 2025 a year of bone-crushing efforts with the mindset that if we don’t turn around by 2025, NCSOFT will never have a future.” No pressure, eh?Following a round of layoffs in October last year, a new report by Korean publication MTN reveals that the aforementioned Project H has been cancelled as part of a feasibility review. Staff will now apparently be transferred to a different project.It’s important to note that this game is not to be confused with a separate online multiplayer version of Horizon, confirmed to be in development at series creator Guerrilla. That game, as far as we understand, still very much remains in production for now.But Sony’s been having a particularly tough time expanding its business recently.A live service God of War, developed by Bluepoint, alongside a second title by Bend Studio, was cancelled recently. Moreover, the manufacturer has thus far failed to bring its franchises to mobile, with smartphone studio Neon Koi shuttered last year following its acquisition in 2022.Rising costs and a stagnating console industry mean PlayStation is exploring new avenues to grow its brands and increase its revenue, but outside of the enormous success of Helldivers 2, the platform holder appears to be really struggling to make anything stick.[source news.mtn.co.kr, via resetera.com]About Sammy BarkerAs the Editor of Push Square, Sammy has over 15 years of experience analysing the world of PlayStation, from PS3 through PS5 and everything in between. He’s an expert on PS Studios and industry matters, as well as sports games and simulators. He also enjoys RPGs when he has the time to dedicate to them, and is a bit of a gacha whale.Comments 228I’m loving this. Let’s just hope Sony get the message and start making decent A tier single player experiences alongside blockbusters, and focus on one or two MP offerings that are actually good.Good riddance.@Johnnycide No one buys those A-tier single player games. And even if they did, those games are getting more and more expensive to make.Gaming is healing! Will be 6 years before we see the shoots of recovery. Luckily non western devs are killing it.A shame as its more resources wasted and more staff that’s about to get laid off, this is nothing to celebrate.Waiting for the news that Fairgame$ and Marathon are cancelled nextI bought the PS5 Pro to play always-online and live service games. Well, guess it’s time to toss the Pro and remove the dust from my Google StadiaOh. Well. A few more to go and then maybe we can get back to normality and hopefully have a few new games before PS6. What a colossal waste of time and money this whole thing has been.The world is slowly healing, safe to say Jim and Hermen are off Sony’s Christmas card list…@get2sammyb interesting. I’d say Housemarque is the exception, but even they are trying bigger things.When I read the comments here, I sometimes think Sony’s created a monster with its fanbase.Like, I fully understand not being interested in particular games, and that’s fine. I also understand not wanting to play games that aren’t very good.But there’s an undercurrent among the most enthusiastic, outspoken PlayStation fans that basically says Sony’s only ever allowed to make single player games.I really think that’s wrong and it will absolutely buckle them if they can’t find a way to present these titles that gets everyone on board.Having said all that, I think this particular story is more to do with NCSOFT than anything going on at Sony!@LikelySatan Do you think Returnal was cheap to make, though? It may be A-tier compared to something like Intergalactic, but still will have cost many, many millions to make.And it’s not like it set the sales charts on fire, even if it is a great game!Oh … it’s actually painful. I mean, it’s been on the wall for some time (what with the issues with the developer)… but this is getting kinda sad.For once though – I don’t think this is a live-service issue… this is unfortunately a problem with studio that boiled over into a Sony game. I would have been shocked if this didn’t happen.Hmmmm, more failures, more wasted money and more jobs lost.I’ve said for ages that this industry is going to need a big reset because it has got things so so wrong and the last couple of years while painful are I believe just the beginning.Corporate greed is driving this industry, nothing else and I think there is a breaking point just around the corner.Not in favor of live service games, so this is terrific news to me 😌👍👍👍👍👍👍@get2sammyb I think the problem is that it seems that Sony put all it’s eggs in one basket with GaaS & we are now seeing a lot of wasted time, talent and money. I really hope the studios from the other day can re use assets and get working on their next projects at a good pace (but no crunch!).I totally understand their motive towards it as they can make a stupid amount of money, if done correctly. And they would be great ways to fill gaps in between the epic single player games they can create.I still say they should stick to what they know as their main pillar but what they should do now is look at the mistakes, learn from them and create a new pillar that will support any future MP efforts.I also think thy should go back to the push for Indie games, like they did at the beginning of the PS4 era. They promoted the the sh*t out of some of them!The biggest hit was definitely the Last of Us Factions 2. That felt like it had promise and had been worked on for such a long time.The only interesting and promising multiplayer projects get all cancelled
Hilarious if it wasn’t so sad and depressing.Last of Us multiplayer
God of War multiplayer
Days Gone multiplayer
Horizon multiplayerAll would’ve veen completely different experiences to all the multiplayer crap that is out there (even if it would be just the setting)@get2sammyb I 100% agree with you… there is a sentiment amongst older (crustier) fans that Sony should just keep making what they enjoyed… as if they are still the customers that are actually making PlayStation profitable.The reality is that all ‘serious’ gamers love Sony’s SP games… but we’re the outliers now… Sony is trying to generate (poorly I should emphasize) the money that Microsoft has been lapping up for years… while all the stans keep patting themselves on the back that Sony won the war… And even though MS isn’t selling consoles… they’re still making a motza… btw – I’m not sure if motza translates to anyone else… but it means a CRAP TONNE of DOLLARS (in Aussie slang)!The reality is – in this day and age – all those great SP experiences are being underpinned by a crap-tonne of MTX and loot-boxing-till-the-cows-come-home. We just like to make a stand on the moral high-ground. People – Sony can make SP games and live service games… one doesn’t detract from the other (ok… I take that back a little – because Sony has been proving itself entirely incompetent)…. one doesn’t necessarily detract from the other.@Frmknst The Horizon MP is still being worked on. I think that one could be interesting if you like Monster Hunter games.I think a Days Gone MP would have worked well. The world is set up for it. Imagine battling massive hordes with friends?! It would be like Hell Divers 2 but bigger!Wow, great news for a change!@Johnnycide what your loving people getting laid off? Why? So you get game you want?@ZeD I certainly can see that perception, but I think a lot of that has come through their own horrible communication (which is something we criticised a lot here and then basically gave up).They’ve gone about all this the worst way possible IMO.It’s time for Hulst and the teams to get in front of people and start talking, but they won’t, which means the audience is left to fill in all of the gaps. (Usually incorrectly.)Sony’s strategy of trying to turn strong single player IPs into live-service nonsense has been so wildly misguided.Heads at the top should roll but sadly it’s just the developers who will lose their jobs.@ZeD I wonder if something like that is what Bend was working on, because they always said that their next game would build on the tech they created with Days Gone.So while it wasn’t going to be Days Gone 2, I always assumed it would share DNA with it.@ZeD I get the desire to make the Horizon LS game like Monster Hunter… but I think there’s a real thorn here… the Horizon “monsters” aren’t that bad… need a rest, just jump out of it’s engagement zone…. want to cheese it, just do long range attacks. They would need to change the entire engagement loop to make this game at all challenging or fun (IMO). That doesn’t mean they won’t… but it will change the whole combat dynamic, which might put a lot of Horizon players off.Sony is pushing this series too hard. I enjoyed the two games, but I need a break from them. An MMO just seems strange.I actually would have liked to try a Horizon MMO – it’s such an interesting world if they put the right spin on it and allow you to do other stuff than fight robot dinosaurs. You could earn a reputation as a talented cook searching the land for recipes and ingredients. Or something like that.I’m extremely biased. Sony for me is always and always will be about big AAA single player campaign games from their studios. I’m not a fifa or a COD gamer. Sony got me on their amazing AAA single player games and let’s why the PS4 era was the best for me and PS5 era ok ish.It’s gonna take a while for Sony to get back up to the output in the PS4 days of in house AAA single player games. I think we will get major AAA per year. Like Ghost 2 2025 ND Game 2026Then they will looking at PS6 and that is where they can get back into a better flow of these games.That’s why Sony have been buying exclusive deals from third parties in 2023 and 2024.Why were there 2 different horizon multiplayer games being developed in the first place?@get2sammyb I buy those singleplayer games!!!@get2sammyb It’s not that live service games are the issue, but it’s the sheer amount of them, I think Sony (Jim) was very delusional when they proposed all them. I get it they need games that keep a steady income, an example being Hell Divers 2. At the end of the day there is only so much time gamers can give to live service games before it starts to feel like a second job, while a single player game and be consumed at different paces.@get2sammyb I agree it’s wrong to only expect single player games from Sony, a strategy that is becoming increasingly unsustainable. A healthy mix is in everyone’s best interest.Having said that, I think the aversion is largely a reaction to the whole “12 live service games” push by Jim Ryan. The messaging was all wrong, and it was just way too much. It was a PR nightmare that alienated a large part of the player base and made every future live-service project the target of extreme scrutiny and scepticism. It’ll take a while to repair the damage that was done.@get2sammyb We know they were working on these GaaS (was it 12 that Jim said?) but it always looks bad when you cancel so many, so quickly.Their communication has been so poor in recent years and I too hope they change that, but like you said, it won’t happen.On the bright side, at least we know they are still working on the SP games we gamers love and still have a few GaaS/MP projects that have not been cancelled… yet.@Oz_Who_Dat_DareThey would have to make the fights more intense for sure. I only ever played on Easy, so they were a breeze lol@OldGamer999I agree that it will take some time to get their output flow going again, and is one of my biggest take aways from all this; so much wasted effort. Also, I think Sony said that we would be getting at least one major AAA game a year for the Sony Studios. I may have dreamt it though lol@get2sammyb With the exception of Helldivers II, I think the only way they’re going to find huge success they crave in live service in the short-term is with investments.
Bungie need time to get over themselves and nothing else seems to be working out from a first party perspective.I was happy to see what PlayStation came up with out of all of this though. I figured if anyone is going to make an online game that’s going to hold my attention it would be PlayStation.
And tbf, Helldivers II is one of my favourite games in years so in that regard I’m happy – 200+ hours in and I’m not bored 🤷
I also still think that online Horizon game Guerilla are still working on, if it’s anything like Monster Hunter, it could be great. That universe would lend itself so well to that kind of game.Part of me wonders though, if the Helldivers II success had come before this dash for 12 live service titles, would they have felt the need to make as big a push in that direction?Just saw your last comment @get2sammyb after I posted above lol. Yes! They did say they were working on some that used the tech from Days Gone.I would have loved to see that as I really enjoyed the game play loop of Days Gone.hmm, didn’t see this one coming…I’m unsure but aren’t these guys a pretty experienced MMO team?I don’t mind Sony trying to get into this space, but what I don’t like seeing is the first party studios that have traditionally made steller single player titles producing them.I think Helldivers is a great example, get a talented third party team that’s proven in this space and nurture an excellent live service game with them, let the first party do what they’re good at.I do think Sony should be trying to be in this space to be honest. They can nail it and it’s been proven.just my 2 cents!@get2sammyb We get it, you only like gatcha games. The rest of us though prefer carefully crafted complete experiences to being rinsed to the teeth for every penny we have for as long as they possible can.@Oram77 “ there is only so much time gamers can give to live service games before it starts to feel like a second job”this is a myth. if someone wants those pretty skins they’ll just buy it outright if they don’t have time to grind . other than that , where do yall get this idea that gamers can only play 1 multiplayer at a time or something@get2sammyb I’d prefer they put out more Nex Machina than Returnal, if you know what I mean. But they said they were reaching higher, and Returnal is what we got. I just don’t think many first party studios are producing the kind of iconic series that they should be, this gen. Returnal is a banger but I mean….who was the protagonist? I don’t remember@Afroducc Naughtydog has made great MPs in the past though, and the horizon devs had killzone. sony just chooses the wrong IPs to try and make multiplayer – horizon, god of war, spiderman , really ??@nomither6 but there’s Gods that can War. It’s right there, in the title.Eh, the article is a little bit confusing but it seems this is more of a NCSoft problem than a Sony one right?Anyways, I think the main problem with the live service push is the fact that they went big and hard instead of starting with a simple 2D fighting game or a online coop PvE game like Helldivers.@Boxmonkey I want to see more non-western devs succeed. As they will bring new stories to the table.@nomither6 I agree with you (about choosing the right IP’s for live service / multiplayer), but to give credit where due, one would have thought Twisted Metal was the right IP. That one should have been a shoe-in. And I think Horizon is a decent IP to do something in. I think the issue there is they seemed to have tried to milk the Horizon setting too much too fast — Sequel, VR, Lego, MMO, TV show, and traditional MP online game. It’s too much.Hear me out, there is a world in which AAA games don’t mean “state of the art” graphics but instead, mean awesome gameplay. Which is cheaper to produce if you hire creative and experienced people, and invest in them to polish ideas and evolve game design concepts. Instead of throwing money at a gazillion contractors (you’ll abandon immediately post-completion) to produce stunning assets.Note: Look under Nintendo to see more.Sony/PlayStation are in trouble right now.I’m still blown away by how much Sony was going into this online model. Like who do they expect to play all of those live service games? People that play live service games roll with one for a while. The PS base isn’t so big to make as many as they were planning. Perhaps if a large portion of China and India one day buy consoles then sure variety of a few live service games can be justified.With that said a lot of time wasted. At this point will have to wait until PS6 comes out for a lot of good 1st party games. 3rd party developers have carried this generation. Even Microsoft has done better with 1st party this generation despite wanting to sell everywhere.@nomither6 Yeah, that’s fair.I must say I loved the original Factions in TLOU. It does seem these modern games are to big and complicated though to include a multiplayer component as well like back on the PS3.Wouldn’t it be cool if they found an awesome FPS multiplayer focused studio and just made an old school Killzone game? I’d be interested for sure but would it really attract the numbers they want to see? I’m unsure@Vaako007Why would you want to buy PS6 if everything will be cross gen?I’d have to agree with the sentiment that it’s not necessarily about Sony wanting to expand and invest into the online and GaaS space, rather it’s an issue of how much capital and resources they used all at once. And the lack of appropriate messaging and communication. In an alternate timeline, Sony could have been more open and connected about this whole initiative and it might have saved them some time and money, rather than cancelling multiple projects far along into development. I know it’s a tough balance to strike, but this was obviously not the right approach.I’ve said before, I would envision maybe 25-30% resource allocation toward live service. Maybe up to 50%. But it’s becoming apparent that like 75% of the studios were or are doing live service projects.@Afroducc theres a chance killzone could have a resurgence, just look at helldivers – most of helldivers 2 players never played 1. i believe it’s worth a try, it’s a high risk high reward in the live service space.@Th3solution I believe they just didn’t have the creative talent to make a twisted metal game so they canned it. twisted metal since day 1 was a single-player/multiplayer game with some cool lore and simple story with unique characters and backstories. it’s such a missed opportunity with this franchise. As for horizon , i called it out for scrutiny because it started as a single player unlike the other games that were packaged with both single player and multiplayer together, but i agree with you nonetheless. horizon could’ve worked as a MMO alongside its main games but $ony got too greedy and squandered all of it 😂How the mighty have fallen…@nomither6 As someone who has over 7000 hours on Destiny 2, I can whole heartly say that the game did become my second job. I have stepped away from D2 since since June last year and I feel so much better for it, so I don’t want another game like that anytime soon.What on earth is going on. What an absolute mess@Chupa_loyzer there is something inherently wrong when a person who doesn’t get what they want, rejoices in someone not getting what they wanted… even though in all likelihood… the latter is paying for the former. … that kinda feels like ‘cutting your nose off to spite your face’…No one wins if games get cancelled… whether Sony went too hard or not… that money is gone… it doesn’t get re-invested. In all likelihood, it just means Sony either doubles down more – or more likely makes the most bland inoffensive mass market games it can that doesn’t do anything for anyone.But… maybe you’re right… but I kinda like everyone getting what they want.@Johnnycide People just refuse to understand WHY companies are chasing success in live service. Or what is one of the reason, outside of “chasing Fortnite”It’s because cost of AAA SP game development is so high, that publishers need to diversify their revenue stream to a steady one instead of spending 300 million $ and maybe seeing ROI after 5 years for few weeks.Every successful publisher on the market have a combination of live service cash-cow which then create ability to create high profile AAA “traditional games”EA: Apex + FIFA + Star Wars Jedi/Black Panther/Iron ManTake-Two: GTA Online + NBA + BioShock/Judas/MafiaMicrosoft: Minecraft + COD + Sea of Thieves + DOOM The Dark Ages/Fable/Perfect DarkPublishers who don’t have success in live service segment tends to struggle in today’s world. See Ubisoft (yes, they have Siege, but it’s on last legs honestly). That’s just a reality that some people refuse to acknowledge. If you want polished, AAA production values story-driven games without MTX, publisher just need to have other revenue streams. Hence live service.What’s wrong with making a single player game with a multiplayer attached to it?@Oram77 wow… that took some guts to admit to… 7000 hours in D2. All I can say is, welcome back to the real world brother… unfortunately, there have been a few things happening since you may have last checked in… you might not believe this, but…Seriously. It must have been hard (even if it seems like it should have been obvious). It’s hard to reject the framework for your “hobby”… or second job.Good riddance to more of this.@Vaako007 I would love western devs to thrive but u see the current circumstances they won’t. When the suits took over they focused on maximum profitability rather than creating a better product. Best way for that to change is huge bankruptcies and build from the ashes.Very sad reading the comment section…Bad news for all playstation users.@Moonmonkey there’s nothing wrong with that… but the point is to make it a live service that has a high recurrent spending (on emotes/skins/guns/bling…). And keeps you fixated every day …. it’s all about engagement, so after 100’s of hours of gameplay, you think it’s entirely reasonable to drop a 50 on blue coloured gun skin. Because… it’s YOUR home now. It’s not just about making it MP… it’s about dominating your time and spend habits. It truly is the most OP game out there…and we’re the trophies.That’s what this is about.edit – this comment is for demonstrative purpsoses – I actually don’t have anything against people playing GaaS/L-S games… even if they’re not for me. I think we can all win out of games for everyone.@get2sammyb I can see your point, but I think you are not addressing the whole situation. I’m very much the type of player that wants single player games, btw. The problems are:1- Sony went from being single player focused to online focused too fast, and with no strategy. They went from having 1 or 2 GaaS to 12. They should have made it one new live service at a time, gave it time and learned from their mistakes, not invested on 12 simultaneously.2- They wasted their single player studio talent on this crap. So they took away single player games from their players with the entire years that were lost.Sony absolutely should want a space in the GaaS area, but not like they are doing it now. It should be strategic, and not wasting their studios’ talent and time, specially when they are renowned for single player experiences.@ZeD Correct Sony did say that towards the end of 2023. We now know why.One I was interested in. Too bad.@Oz_Who_Dat_Dare Meh I’m not ashamed of my hours, just proves when you are playing you have a different mind set. Just look at all the gamers who play Genshin Impact everyday.What is going on with Sony? It really does feel like they’re either being extremely reactionary or these games weren’t being developed with solid intentions or they truly had no idea what they were doing when they signed off on all of these projects and now they’re finally waking up to it. It’s just so bizarre. This generation has been absolutely bizarre for Sony. It feels like their direction is utterly messy right now.What they need to do, I believe, is send some of these projects out for people to see them to see what response they get. Call me crazy, but announcing games in mid-development tended to generate excitement or at least let people know if there would be excitement and why there should be excitement. The lost art of sales, you know? Sony need to get out there and say what’s going on and why we should be interested. It doesn’t matter if it’s live service, single player, whatever. Just get people to buy in. It was obvious Suicide Squad was going to tank from that disastrous State of Play a few years back and the developers didn’t do anything to remedy that. They waited too long to show it off. Concord was dead in the water too, as it received basically no response at first. And then Sony tried to push it in the most backward way possible. It made no sense how they marketed it. Sony need to invest in marketing.That is an awful situation to be in. Not great to be working to save not just ur job but also the company.Sony must be doing a complete 180 on their live service initiative. Concord cut them deep.As I said the other day hopefully some of those assets and stories can be used on whatever they make next.@Oz_Who_Dat_DareBut nobody actually wants that GaaS crap, that’s thr thing. Just look at Concord. So yeah, good riddance.Damn, that Concord failure really woke Sony up, didn’t it?Unlike most here, I don’t automatically hate live service games, but its still crazy that they put 90% of their first party studios on making those games. Just a wild gamble.@Chupa_loyzer I think Marvel Rivals may want to have a word with you….@Godot25Capcom, Bandai Namco, Sega beg to differ.At this point, it reminds me of the excitement gamers had when a new Wii U port for Switch was announced, with a list of remaining games becoming shorter and shorter over time.Now here, there is also a list of games, and people get excited when there is a new rumor or announcement which shortens the list.Kind of cynical, btw.Live service is the most predatory sales tactic that farms a small user base for a constant flow of money. Gaming is enjoyed by hundreds of millions players but successful live service games usually have 30k people playing. That’s great for the company to farm those 30k players for all they are worth but it also leaves the millions of other fans out in the cold.Take for example fallout, gta and elder scrolls. All games that had successful live service games and no new single player game for a generation. You alienate millions of people for a few thousand players. Eventually the millions of players will abandon you.Also why do games cost so much more to make now than 10 years ago when they actually look and play worse now than 10 years ago. We’re being taken for morons by suits that could care less about gaming.Peak generation.@Chupa_loyzer you say that because YOU don’t want it… there’s however millions of casual gamers that ONLY play GaaS. It’s their money that is paying the profits for Sony. One thing doesn’t mean you can’t get what you want.Sony’s issue is that they jumped 200% in to GaaS without building experience up slowly. So they f’d up…We just need to stop framing things only in terms of us, and getting angry when we don’t get what we want. Still, I hope you get the game that gets you going too. We should all enjoy gaming – no matter what perspective we’re coming from (and I don’t play GaaS games at all, and definitely a SP gamer)outside of the enormous success of Helldivers 2, the platform holder appears to be really struggling to make anything stick.Maybe they should finally stop wasting tons of money hunting GaaS unicorns, and restart prioritizing investments in what they do best – epic SP games?GaaS games should have never been considered such a priority by Sony, given their uncertainty and risk of failure.
They should have invested in one GaaS title at a time, for example, but as a side project.
But no… instead they treated new SP games in their own internal franchises as a side-project, and concentrated / bet everything on the simultaneous development of… what… 4-5 GaaS titles ?Now behold the results… canceled games, job cuts, closing studios etc.
And on top of it all: ending up with a lackluster PS5 exclusive portfolio, in the 5th (!!) year of it’s lifecycle. Wth?
They even ended up transforming the PS Showcases or State of Plays in 2023 and 2024 in 95-100% 3rd party title presentations, ’cause they have almost nothing to show from their own studios!
Anyone remember the kind of show they put on at E3 2016 when they announced the new God Of War? The pride they had in their own IP, the investment in it’s development and marketing etc.
Where is that Sony ?? That is the company we need back!The current situation rests squarely on Sony’s faulty management practices in the last ~2-3 years (even more).@Boxmonkey I think you may want to do some homework on your numbers… just look at what games are hitting the peak monthly active user engagement figures. The three games you mention have ALL transitioned to Live Service… Fallout 76, GTA Online, and ESO… have all been printing money for years (people keep thinking of the release of F76… it’s moved on a lot since then, and has a VERY healthy ecosystem). Edit – they have all millions of very happy players.That’s a shame – it was the only one of their multi-player entities I was interested in!
I also don’t like to see the work of such talented devs getting flushed away.
However, live service games are a gamble and you should only gamble with what you can afford to lose. Sony cant afford more misfires so it makes sense to pivot and concentrate on what they do best. In the meantime, I have loads of great titles to play and no end to my backlog EDIT. I should read twice before replying – looks like the title I was most interested in is still on the cards…@LupFor the players!@get2sammyb You know, the fans are often the hardest critics of the managers and coaches of their football team, which I find okay. People who only cheer for their team are not fans.And if NCSOFT is the main reason for the cancellation, also Sony (= Hulst) is responsible, because Sony chose NCSOFT and did a bad decision.@Chupa_loyzer Didn’t Capcom happened to release game called Exoprimal? Which is definition of live service?SEGA is creating Crazy Taxi reboot which is supposed to be live service.Bandai Namco is hardly creating “AAA cinematic story-driven games.” Certainly not these which cost 300 million dollars like Spider-Man 2. And it shows. Unknown 9 Awakening is probably best example. Outside of From Soft. But they are only a publisher of their games and they don’t own a studio. So Elden Ring can be hardly used as an argument.@Boxmonkey ‘when they actually look and play worse now than 10 years ago.’Your welcome to an opinion of course, but you are quite clearly and demonstrably wrong.@somnambulance I suspect that Sony has fallen into the recent PR fallacy that you only risk being cancelled/triggering your fan base if you say something wrong (ok… Intergalactic, Concord, and Fairgame$ kinda proved that point… but only because they were announced/released in a vacuum).There is this view that a small target is hard to hit… but the reality is, it’s more like a small opportunity is hard to find. I really wish whoever was running marketing for Sony moved on to selling Bitcoin. Please… for all our sakes.@Godot25Aren’t we talking about “successful publishers”? You can’t deny Bandai Namco being one.And just how successful Exoprimal is? Gotta admit, it’s the first time Im hearing of this game.I’m ok with this. An MMO wouldn’t fit into the setting of this game very well I don’t think.@get2sammyb Robocop Rogue City, Terminator Resistance, Hi Fi Rush, etc. all A to A- tier and sold well. If you make a solid product people will buy it.@Titntin yes – the GG-driven game is still live (at least for now)… though I have to say, the lack of even any sort of rumours (that I’ve heard) in terms of quality is a little disconcerting, given how close it should be to being released.@Oz_Who_Dat_Dare currently monthly averages for fallout 76 in 9k.Average for elder scrolls online 11k playersAverage for gta 5 120k players.This is the definition of farming a small gullible player base.Figures are steam only but are still more representative than the fairytale of millions of active players.@get2sammyb and we already know what these vocal users will say when GoY, Intergalactic, Wolverine etc release. “Eh, I’ll wait for a sale” “£70 is too much for a game” “PS Plus catalogue sucks” (every single month until one of these is on it) and then “iT’s NoT eNoUgH”Gamers have become spoilt little b*tches. In fact, all of mainstream society has. From politics to free online content. Nothing is enough and everything is sh*t unless we get everything that we want right now. The world has become a big bunch of ***** whiny babies.Sony definitely went about it wrong, overall, and wasted way too much money on a high risk strategy, but this specific instance is the alternate way of doing it, a smaller studios with low risk, unfortunately it seems they haven’t been able to cope. But this isn’t going to cost Sony hundreds of millions, so they should keep trying again with smaller studios to create a hit of some kind, it doesn’t even need to be GaaS. Just keep funding small teams to create what they actually want to make and develop that creativity, and let your main studios do what they do best That is what a strong Sony does. And that is what would be better for the industry.@Johnnycide “If you make a solid product people will buy it.”Exactly that. I’m tired of these cinematic experiences from Sony. They need to stop with GaaS and try different stuff for their single player games.I agree we don’t need only AAA games, they can make smaller games but fun like Astro Bot.I just don’t get people on reddit and here defending Sony making GaaS.@Chupa_loyzer On one hand Bandai released Elden Ring. But they don’t own a studio, which makes it a different situation. They are just publishing game and taking their cut.Their “storydriven” stuff flopped hard (Unknown 9 Awakening) and one of the reason is that they can’t afford to sink 300 million to highly polished AAA story-driven game. Which is exactly a crux of the issue.Also, it helps that all companies you mentioned are located in Japan (and their studios are usually also in Japan). That means cheaper labor than studios like Naughty Dog, Insomniac, Bend or SSM. Which means smaller budgets. Which means less pressure to sell millions of copies just to break even. Which means less reasons to try and diversify your portfolio with live service games.@Boxmonkey my point is that if you look at the top engagement on the platform… notice anthing? That’s the reality… SP games aren’t where the majority of players are focusing their time or money.Fortnite
Call of Duty: Modern Warfare II/III/Warzone 2.0:
EA Sports FC 24
Grand Theft Auto V Online
Roblox
Minecraft
Rocket League
EA Sports FC 25
Tom Clancy’s Rainbow Six: Siege
EA Sports College Football 25@get2sammyb Today‘s gaming and especially SIE feel a lot like FIFA, UEFA, clubs owned by Russian oligarchs, former world class players going to Saudi Arabia and playing in empty stadiums for ridiculous salaries. So it’s only natural that there are people who want their good old club football back, same with good old SCE.@get2sammyb The PS4 era in a nutshell. The core audience didn’t turn up for the likes of Gravity Rush, Concrete Genie, The Last Guardian etc only the likes of Spider-Man, TLOU, GoW and Horizon.It’s no wonder Sony were like “ok you only want the big production single player games but they are the most expensive and least profitable areas in the market.”I can understand Sony wanting a live service to compete against everyone else, but why would they release six around the same time to compete with each other? This is moronic business sense.I don’t have any issue with Sony making a GAAS push, but it has to make sense and more importantly, it NEEDS to be compelling. They also need to stop putting time and money into these endeavors and then shelving them. They need to really look inwards and find something compelling and fun, then commit to it. Because thus far, we only have Helldivers 2 and Concord to show for it and Concord died after just 2 weeks.@get2sammyb Customers don’t want gacha and GaaS as the priority, it’s really that simple. Sony went way overboard with it and the backlash is totally reasonable in that context.Very few posters are saying they want only single-player games, at least not from what I’ve seen in these comments. Many have pointed out that GaaS Twisted Metal or Warhawk would make sense but GoW and Horizon don’t. Others are asking for smaller projects with more diverse styles of gameplay.The average customer doesn’t care about inflating corporate profits. Sony chased the golden goose and didn’t catch it, there is no reason we should feel bad for them. This is the most appropriate time to discuss why they failed (we never wanted this much GaaS) and put forth alternatives for how things can improve.Well said @get2sammyb but as we’ve mentioned before we are in the era of “fans” being the most toxic and hateful critics. Even if it’s a vocal minority the noise is deafening. Can’t live with them, can’t live without them.@get2sammyb Nonsense. The cost of AAA games has escalated because developers mistakenly believe we want enormous games that strive for photo-realism at any cost.Id put good money on the majority of PS5 owners being the CoD/FIFA crowd who are a welcome part of the industry but don’t buy many games. They will have bought the console on name alone.If Sony want to recoup their mega game budgets then the Xbox and Switch 2 might be the places to do it. They would hardly lose business porting over games older than, say 4 years.Damn I just wish Sony would team up with Square Enix to implement blockchain in games.@RadioHedgeFundDo you know anyone who bought an Xbox this gen?glennthefrog wrote:Customers don’t want gacha and GaaS as the priority, it’s really that simple.Is it? Go and have a look at EVERY most played games chart every single month, look at unit sales, look at engagement, go and look at Sony financial documents and it will all point in ONE direction… with few exceptions live services are played most, make the most money etc.I understand YOU don’t want them but to suggesting “customers don’t want them” is head in the sand blindness. To be clear I also don’t want Sony working on so many live services either, but to pretend customers don’t want them is wilful ignorance.@get2sammyb sure Sony can do or try stuff like Concord…it will be hit or miss. Maybe it’s like Helldivers, but 90% of the time it will die fast and with little to no profit. It’s so hard to get a Fortnite, Marvel Rivals etc…I don’t think Sony would never ever be able to compete even with their established franchises…they should stick to what they do best, singleplayer experiences. And yes those can be profitable too.So yes, I am glad all these games are getting canceled because, ultimately, they would be a waste of time (and resources from Sony) like Concord.@Boxmonkey
Steam DB (24 hour peak):
GTA Online – 165k (a 10 year old game)
ESO – 14k (an 11 year old game)
FO76 – 11k (a 5 year old game)By comparison:
GoW – 4k (a 6 yo game on PC)
GoWR – 7k (a 2 yo game on PC)
HZD – <2k (a 3 yo game on PC)
HFW - <5k (a less than 1 yo game on PC)
Spiderman Remastered - <5k (a 2 yo game on PC).So... how important are SP games... because Steam is apparently the be all and end all. The difference (and I'm not an advocate) is that all those live service games are raking in the money week after week... the SP games are one and done n terms of money. It's not great, but that's the reality of where people want to spend their time and money.Edit - and if you want to be pedantic... FO76 had an all-time peak of 76,000 players over 24 hours... that's 2.2 million average monthly users... that was 9 months ago. And yes... peak values aren't indicative... but even Steam puts sales on PC alone in the > 2-5M players… for an online LS game. On just PC. With in-game purchasing.Shambles. To have this many projects fail and get cancelled is criminal. Hope the ceos and the guys at the top get fired or loose their bonesus. Not the developers. Sony literally was winning by a mile and self sabotaged.@themightyant I’m not arguing against GaaS entirely, but I am arguing against developing 12 GaaS titles at once, which was Sony’s ‘throw it at the wall’ strategy.GaaS can be part of a diverse software strategy, it shouldn’t be the primary focus as Sony has recently discovered.You point to sales charts, I’ll point to Concorde, the biggest financial loss in video game (maybe even entertainment, we don’t have the exact figure) history. We can both play that card.@Oz_Who_Dat_Dare so ideally and it probably wouldn’t work but you could have the single player and add the live service/gaas to the multiplayer element.Even though i think anMmo in the horizon world could be good, this is still great news. Sony needs to get their ***** together. Nobod wants live service stuff@Ainu20 That’s more or less what I’m saying, though. The poor communication has created the perception problem.If they’d actually spoken publicly and talked more about the things they have in the pipeline, a lot of this could have been avoided.There’s always been this idea I’ve observed from fans that the live service stuff HAS to fail because it’s perceived as a threat to the other games. I just don’t think that’s true, but their lack of communication created the problem.@Cry_Zero But they have the data that proves live service games are exactly what people want. Those are by far the most played games on PS5 and PS4.By far.@AlexPorto Yes, Sony went all-in on LS with its single-player game studios, that’s the main problem here. Usually you would not start with „12“ games (whether this is the real number or not), but with a handful. And maybe 2 or 3 of them inhouse from existing studios with MP experience, and the rest ordered from existing external studios (without buying them before a successful release).Ryan and Hulst have been the ones going all-in, and the healing of SIE can only start without them.@Moonmonkey It’s worth noting live service doesn’t have to be multiplayer necessarily.Genshin Impact is a single player game for example. So is Honkai Star Rail.@Frmknst i’m guessing you didn’t read the whole article , the horizon mp game is still on , this was a completely different game aside from that.@get2sammyb i’ve been saying this all along , i don’t think people understand what live service actually means, no mans sky would be considered as a live service game , and a lot of the assassins creed games would be live service games as well.@RadioHedgeFund Maybe they might find value on Switch 2 but Xbox software doesn’t sell anywhere near enough to be worth it.@glennthefrog I agree with you it shouldn’t be Sony’s sole focus, and it isn’t, I also agree they likely tried too many at once. But they should be trying to increase their successful live service output from MLB The Show, Helldivers 2, Destiny, Gran Turismo etc.But pointing out Concord is one example versus 90% of the most played charts being filled with live service games, the two arguments don’t hold the same weight. And the quarter Concord collapsed PlayStation made record profits, you win some you lose some.Good more single player games is what sony is known for.word up sonMakes you wonder how many AAA single-player games they could have made with the money pissed away on this GaaS nonsense. Games that would probably have at least broken even or made good profits – and also pushed the brand forwards. Sony is crazy at the moment@twitchtvpat Yeah, and this is on Sony for their dreadful communication and the poor way they presented these games.If, hypothetically, they’d come up with Honkai Star Rail, a cool ass turn based single player anime RPG, and just presented it as that rather than some scary live service thing, fans would be lapping it up.Green lighting two different Horizon multiplayer games is some 90s-era Sega-level mismanagement. Just pick one and get behind it, don’t spend the efforts of two different teams on two different visions of the same core idea.And that’s on top of Horizon 3, which I’m sure is well into development.Games don’t need to be as expensive to make as they currently are. Control is a good example of that.I’d personally like games to be shorter, by a considerable amount too. There are several first party Sony games that have no business being as long as they are in my opinion.@themightyant It absolutely was their primary focus, I never said sole focus btw, judging by 12 GaaS titles in development at once and pulling so many of their their single-player studios onto multiplayer projects that eventually got canned.We wouldn’t even be having this chat if Sony’s strategy wasn’t a massive failure, which it was. I get that GaaS is a money-maker for the few winners, but it has been an anchor around Sony’s neck so far. That’s why we’re seeing the drastic change in direction and all these cancellations.We’ll just have to disagree on this if you don’t think Sony stretched themselves way too thin chasing the big score without any coherent strategy.@Johnnycide Hi-Fi Rush is hardly a good example when MS didn’t see it as selling enough to keep the studio open.@Thumper Considering how often graphics get scrutinized when it doesn’t look at it’s absolute best, I don’t think that’s true at all.Chupa_loyzer wrote:But nobody actually wants that GaaS crap, that’s thr thing. Just look at Concord. So yeah, good riddance.Go have a look at the most played games on PlayStation… I’ll wait. Top 25 will include:Fortnite, COD and Warzone, GTA online, Marvel Rivals, EA Sports FC 24 & 25, Roblox, Minecraft, Rainbox Six: Seige, College Football, NBA 2K25, Apex Legends, Overwatch, Madden 25, Helldivers 2, Dragon Ball Sparking Zero, etc.More widely games like Genshin Impact have 60 million players every month across platforms. To suggest “nobody actually wants that GaaS crap” is demonstrably false BS. YOU don’t want it, that’s fine, but you are the minority.@twitchtvpat Technically, anything with DLC is a form of live service. However, when they announced the 12 service games in development it’s becoming clear that they meant ‘12 multiplayer online centric’ types of games a la Fortnite and Warzone. I had hoped that it included GT7 and MLB The Show, but I fear they weren’t including those in the 12.PlayStation is making more money than ever – just look at Sony’s financial reports. Sure, they leveraged somewhat to acquire Bungie and that hasn’t panned out like they’d hoped, and they’re cancelling a lot of stuff right now, but to think that Sony/PlayStation are in trouble or doing badly is just naïve. I see this as PlayStation learning from its success with Helldivers 2 (do something original) and failure with Concord (do something original!) and making necessary readjustments. At the end of the day, whatever the most vocal, terminally online fanboys like us say will pale in comparison to the almighty dollar, and on that front PlayStation are doing just fine.So many cynical comments attributing bad motives. When markets correct, job loss is inevitable.@glennthefrog Yes there have been failures, but I suspect Sony has probably made more money on their GaaS over the last 5 years than they have lost. With the exception of Concord and TLOU Factions it seems like these were all closed after the first few years of development, when costs are lower than when everyone is working on it full time.As their 2021 investor documents said MLB The Show 2021 was the “highest paying user spend of any sports title in the US PS Store” as of March 2021, that’s more than FIFA, Madden, NBA etc. per user. Plus Helldivers, Destiny, Gran Turismo etc.But as you said we’ll likely have to agree to disagree on this.@StrickenBiged I think that’s a good point. They’ve had two massive learning moments in 2024:I am surprised that they never went back to some of its roots on PS4 with the likes of SOCOM especially as a VR title or a version in VR. Single player games are crazy in cost and Spiderman 2 and GoW were propped up by the money earned from COD I believe.Because Sony fans demand graphics they’ve chased the power thing like Microsoft did but without games power from a console is nothing. And coat for graphical games is expensive so you can’t have it both waysMan that sucks. I was looking forward to hearing more about the Horizon MMO. As if done well it could have been to Sony what Final Fantasy 14 is to Square Enix. A good money maker.If only back in PS3 era Sony put more effort and support for M.A.G, Warhawk, Starhawk, Socom 4, and DC Universe Online. One of these games could become Sony’s Fortnite, FF XIV, or COD Warzone that generates good revenue /year without messing up with their 1st party studios who specialize at single player games.But i guess this situation is also needed for Sony to learn that throwing all the eggs into live service basket and pray all of them will turn into golden cow is just a stupid move.Removed – trolling/baitingGood lord that is a LOT of lost investment. Makes me wonder what Guerrilla is doing these days.@get2sammyb I sure as heck don’t envy Playstation right now. Even sitting on record profits, they have attracted more ire than almost any other game publisher, and certainly the most spite of any hardware manufacturer. How are you supposed to move forward when your biggest fans are willing you to fail?@Xbox_DashboardThird part of the Horizon.I wonder how many people that are complaining about Sony making live service games actually have some live service games installed on their PlayStation.Christ what is this company doing? They have a decent console, good sales, and have totally f****d up their games strategy! Now with next to nothing coming out.. because of their live service obsession. I think it should be taken totally back under Japan’s control and hell even move the PS HQ out of America. I won’t be getting another PlayStation currently, not until the company sorts itself out.They have wasted so much time with this crap, and now people will be laid off. All because of Sony themselves. Which means single player games will be pushed back even further. It’s what Sony is known for. The studios are the ones thinking people need the most advanced graphics possible and spend 400 million on a game. Meanwhile Nintendo is doing low end graphics and selling millions literally more games and consoles!I hear things are bad in Korea. Shame for this particular company, but who needs two Horizon online games? Hopefully they can turn it around and save their jobs, and their company.This is hilarious. Why are they pushing Aloy so hard!? The supply is way, way above the demand for a bland protagonist like her, and frankly the IP as a whole. Out of touch.The Horizon world would have fit a MMO pretty well. FF14 was too complicated for me but i would have tried this. Oh well.@get2sammyb
“Maybe they might find value on Switch 2 but Xbox software doesn’t sell anywhere near enough to be worth it.”Developers are still putting the effort in to release games on the Xbox. They wouldn’t be doing that if it wasn’t worth it.
Also, it’ll surely be easier to port PS titles to Xbox than Switch 2?This is a shame. I was actually really looking forward to a Horizon MMOG.Had no interest in this mmo mobile game anyway but then I don’t actually like mmo’s. I will give the horizon monster hunter style live service game a shot though if it looks good.@Oz_Who_Dat_Dare and yet here we are. I don’t see them making any money from these projects either now am I. When you heard the news that they have 12 gaas projects in work, do you seriously think that those projects would have no effect on their sp projects because if you did then you were clearly wrong. Having all these projects is not an example of them trying to please everyone and finding a balance either. It’s them putting their eggs in one basket and throwing them at the wall and hoping something comes out of it. Who exactly did this please. Hint: no one.@Oz_Who_Dat_Dare This generation it just feels like companies like Sony have given way to empowering the sort of niche negative YouTube crowd and allowed that subset of gamers destroy games. It’s a subset that isn’t ever going to be satisfied. They claim to want unique, new single player experiences yet burn Forspoken to the ground, ignore games like Banishers, and show no public support for the games they apparently like… unless, ironically enough, they are the popular live service games they say they dislike. I mean, the same crowd that laments live service games was super supportive of Helldivers and seems to be pretty happy with Marvel Rivals. We’re at a point now where Sony needs to have a voice and stand up to this. How they keep letting games go out to die without hyping them up is beyond me.Honestly, Concord is a good example of this. Show nothing of the game outside a very flat, static trailer that shows nothing about what the game is at a showcase, people have no idea what to think of it, so they don’t think of it, then randomly announce it’ll be launching in two months with a beta a month before that giving no time for feedback or assessment of the game. Receive feedback, do nothing about it, start to advertise the game while it has no hype or audience support with character vignettes after people already expressed they disliked the character designs, send it out to die. If they wanted Concord to succeed, it should’ve been announced earlier. The character vignettes and lore building should have been done before the beta, so that people could like the universe established in the game. No one cares about weekly cutscenes in a game about characters they never met. That’s insanity to think people would have been excited. Concord didn’t have to fail the way it did. Have some confidence in the product. Act like you spent millions of dollars on project because it’s worth it. That’s the crazy part of Concord. It just seemed like no one knew what they were doing with it, so it allowed a vocal minority infect a majority that probably would’ve liked the game more if they would’ve cooked excitement for it and showed value for it instead of the nonsensical cold, no communication approach Sony has adopted.@get2sammyb fair point, I just couldn’t think of any other way of putting it.AAA gaming continues to buckle under the weight of its own expectations. A collapse is imminent.Jeez, I do think it’s the best path forward but what a staggering amount of time and money just poured down the drain, is there any studio at PlayStation that wasn’t wasting time with live service BS!?I see more people here defending Sony’s strategy than actually mourning this game — or their other recent cancellations. Maybe that’s the issue right there: Sony started pouring money into games no one wanted, even their most blindly loyal fans.This preposition that live-service is necessary to survive is preposterous. Does Nintendo need it? Capcom? SEGA? From Software? Microsoft owns a bunch of live-service games now; are they the most profitable of the big 3? Ubisoft has tried tapping into live-services; did that save them? If the costs of games are ballooning to unsustainable levels, maybe find a way to sell cheaper games. Maybe that’s the solution… Just a thought.And I’ll keep saying it till the cows run home: Helldivers II IS NOT proof that a live-service model makes sense. Helldivers sold a lot of copies — any quality game could’ve done that. Is it bringing in enough residual income through microtransactions to fund the rest of Sony’s projects? Probably not, huh? Isn’t that supposedly the whole reason for this live-service push? So then maybe it makes more sense to say that Helldivers shows that putting out a polished, fun game that doesn’t cost a billion dollars to make is a viable strategy. Helldivers II isn’t a successful live-service, it’s a successful game. And that’s what PlayStation needs more of.@themightyant and this shows another problem that Sony would face. Trying to get a game (and hype) big enough to break into the current GaaS games.A tough one, yes, but it can be done (Marvel Riivals…) and I think they have some IPs (old and new) that could do it.When everything was kicking off with the MS/Activision buyout, part of me was hoping Sony would look into their own FPS franchises, such as Killzone or Resistance and re ignite them.Being a fly on the wall in the Sony HQ would be very interesting atm lol@IOI WB, Microsoft, Tencent, Ubisoft, NetEase to name a few, they are just not doing it to the extent that Sony were trying to pull off.@RoomWithaMoose I always wonder if part of Helldivers 2 success is that Playstation Fans were starved of new games from the main Studios? And were just were looking for something to play.Just looking at the Wiki and the last game released by Sony was Spider-man 2 in Oct 2023. And before that, the last game released was God of War Ragnarök in Nov 2022.I know other games have come out between these but some fans really do just focus on the exclusives.I am not taking anything away from HD2 as I think it is a very fun game and deserves the credit it gets. I just always wonder if this was a factor.Source: https://en.wikipedia.org/wiki/List_of_Sony_Interactive_Entertainment_video_gamesTo be honest, I’ve been finding myself disconnected with Sony since the PS5 era lurched into existence and their latest AAA output, games such as Horizon, just left me cold.I think that someone with a soul should be put in charge of PS Studios (bin Herman) and reach out to all those PS4 indies and AA studios to bolster the PS library with games people want to play and part with money for.
They keep remastering/rehashing games (PS4 games? I mean, why?) but the PS3 ones we want are still stuck on the trusty, old PS3 – Motorstorm, LBP, Modnation Racers to mention just three.@ZeD I see people say this a lot, but the reality is last year there were many new successful live services in 2024, not just Marvel Rivals. e.g. Helldivers 2, Infinite Nikki, ZZZ, Wuthering Waves, Path of Exile 2, and of course Black Ops 6. More over these were just some of the ones that were super-successful. You don’t have to reach the stratosphere like these games to still be a success.Do I think it is hard to find a place in amongst all that? Sure. But the same is true of single player games. Look at the huge pile of failed games and shuttered studios. This is not a problem exclusive to live services, though I do think it’s perhaps more of a risk and more volatile.It’s time for Hulst to make way, as the live service strategy has cost time, talent and a lot of money in this PS5 generation. Others like Jim Ryan rightly stepped aside.Good, cancel them all and go back to making single player games.@Darylb88 If anything Hulst has been the one cancelling these live service games that were started under Jim Ryan. We don’t really know what Hulst’s M.O. and legacy will be yet, he’s only been in the new job 6 months. Seems a bit early, no?@themightyant Fair point but it does require a lot of work from the studios and publishers. I do recall that this was one of concerns of Naughty Dog. If they went down the live service route, they would have to move a lot of resources from their SP games.It is a risk and I probably of the factors that “helped” Sony to make their current decisions.Great news, we don’t need a Concorde Horizon game.Surely Sony didn’t need to green light 12 GaaS games simultaneously. The whole move reeked of desperation and greed from the outset and shows how clueless game executives are. Always chasing trends too late and missing the boat continuously.So say all 12 games got made. Did Sony expect us to play all 12 simultaneously or were they expecting most to fail. Surely proceeding with your two best ideas and having the rest of your teams working on what made you a success would make more sense no? Live service games monopolise their players time to get them invested and incentivise them to start coughing up money. Nobody plays 12 live service games. They play one and getting them to jump once they are invested takes real effort. Having Bluepoint make a god of war service game is literally the dumbest thing ever when they could have been remaking Bloodborne, or the Sly Cooper trilogy or something they actually specialise in.I’ve been fairly optimistic about this generation and have plenty of games to play and not enough time to play them all but this situation is embarrassing.@get2sammyb At this point there’s more games cancelled for PS5 than exclusives released to it, you really think fans shouldn’t complain about that?The problem isn’t that Sony is venturing into new types of games, is that they did a massive shift overnight where they decided that their studios renowned for making some of the best single-player games in the industry were suddenly given instructions to pump out a live service product, with no experience to do so, they thought buying out Bungie as a “consultant” for live-service games would solve it but they had their own disaster going on internally, plus buying studios exclusively for live-service development has somehow turned out to be even worse, look at Firewalk and I feel the next studio getting the axe is Haven.It really feels that everything that could go wrong with that live service strategy did go wrong, and many of us called it out the moment it was announced Sony was pumping out 12 live service games in such a short time, I repeated time and time again that no matter what their PR response said those same resources could be used to make more single-player games and here we are with absolutely nothing but time and money wasted across most PS Studios.I’m a fan of PlayStation but being so complacent with the brand only gets us this BS and €799 consoles, so I’m sorry if our complaining annoys you but we’re going to continue to do so, complaining got Sony to deliver an outstanding PS3 generation after a disastrous launch, they absolutely can do better.@ZeD Sorry to jump in, but yes that’s exactly right. As much as people say they wanted this Faction 2 game, to me I couldn’t think of anything worse then having Naughty Dog stuck to supporting that game then making SP games (Intergalatic does seem very interesting so far)@ZeD Within the PlayStation market, probably. No one really cared about Helldivers before it released; if it was sandwiched between God of War and Ghosts of…, I doubt the general PlayStation audience would’ve even noticed.Though, with Helldivers, I think it’s important to understand how much of its success came from the PC market and short-form social media videos. A cooperative-focused, roleplay-heavy, polished game is exactly what the PC market responds to. And respond they did. And given how well short snippets of the game sell it, the majority of players probably learned about it post-virality. I know a lot of casual gamers that bought it a month or two after release just because they kept hearing about it. It was a perfect storm to cement its success.@ZeD I totally agree with that, the amount of people needed to keep many of these games going can be crazy, though it depends on the live service. Definitely a reason not to do it. But I just wished both reporting and the consumer response was a little more balanced about it, not just knee jerking to all live service is bad. Not to mention the amount of deluded people that say “no one want’s live services” when they are already the most played form of games by far.@RoomWithaMoose I totally forgot that the PC market really drove the success of HD2!@themightyant A lot of people do want Live Services (back to your original post about the charts) and even those who claim not to want one, could end up getting pulled in by one.I am not the biggest fan of them, but I got sucked into Fallout 76 last year for 100+ hours in a single month. I had to pull myself away as I was playing nothing else! 😂The photo of Aloy used for this article does not do the game justice!Also good riddance to Horizon mmo. I just wish Sony would listen to it’s users and make excellent single player games instead of it’s obsession with live service.@sanderson72 “ someone with a soul “Yeah good luck finding one of those. I think Heaven ran out of new souls a few billion people ago, and since no one wants to leave there, they’re just recycling them out of h3ll now. Mostly the old robber barons from the look of things. 🤑@get2sammyb “ When I read the comments here, I sometimes think Sony’s created a monster with its fanbase. “Maybe a little bit more like: “When I read the comments here, I sometimes think Pushsquare’s created a monster with its fanbase.”Or did you miss this article headline by your guy Shogun: “Sony’s Live Service Push Has Been a Disaster of Utterly Insane Proportions”https://www.pushsquare.com/features/reaction-sonys-live-service-push-has-been-a-disaster-of-utterly-insane-proportionsI’m not meaning to shoot the messenger, you can only report on what Sony does, which has been crap all of late. But you do spin the narrative, massage it, caress it, or ram it down people’s throats. Words matter. And a worked up fanbase is a chatty interactive fanbase. And nobody likes a fanboi apologist. You guys have been hammering home the “Sony sucks at this” narrative for awhile now. Really no surprise the comments have followed your lead. 🤷🏻♂️@themightyyant Read all your comments. Well said. 👍 What’s your secret? Herbal tea? Zoloft? Melatonin? I just can’t anymore. 😩Good. Glad Sony is getting back on track.Good! I love the Horizon games, but am glad Sony is adjusting course.@MrGawain. That’s the shotgun approach of hoping one game will hit like hoping one of multiple pellets from a shotgun will hit.It’s gonna be a long recovery for Sony from here on out. It’s unfortunate that we won’t see the effects until PS6 but this is better than nothing. Good riddance to the Jim Ryan era of live service gamesPeople didn’t want services or “more Aloy” and now that the games are cancelled they want to talk like that this is bad lol. There was a 50/50 change of this happening, that’s the risk you take when you aren’t intelligent enough and go bet all in. Ryan was like that. If there was a good time for this to happen is right now that sony’s existence doesn’t rely on vg anymore.@get2sammyb People do buy them, they just aren’t as big potentially as the online games. They also get cancelled less and don’t result in giant concord losses. They’re less risky than these games. We need more games that aren’t built on giant budget like we used to have.What is Sony supposed to do? Barely make any games because live service ends up as a disaster and SP apparently doesn’t sell?@ZeD Many of us were once part of the “no live service, ever” crowd until we fell into one, or more. I suspect most play live services they don’t even think of as live services and hide in plain sight like Assassin’s Creed Valhalla (seasonal events, in game currency and store), Gran Turismo 7 (timed events, in store currency and store), Sports titles etc. Many games have live service elements that you don’t have to engage with, it’s a sliding scale.I honestly don’t care for live service that much, but always understood why they pursue it. Hindsight lets me say it was a bad way to approach it.But if they were smart they calculated this loss in before they started the push. Im sure they knew just a few games, or perhaps only one game would survive, so i don’t really feel bad about it. And if they didnt calculate it in, thats just poor business sense, and they should accept the consequences. Only thing i can focus on now is that i hope they continue delivering good games, and i think they will, there’s still plenty coming out that isn’t live service.Regarding this MMO, i never understood why there were two multiplayer Horizon games in development. But i do hope they dont cancel the other one, cause i’m actually interested what they will do with it.You know, Sony making or publishing live-service/multiplayer games isn’t an inherently bad thing, right? And that the desire to bring these games out was to bring more money in so that these ongoing sources of revenue could supplement/finance your beloved single-player games, not replace them?They don’t want to just spend $300million making their next blockbuster game only to have it not sell enough to break even. They want to have some live-service games bringing in billions so that if Wolverine, Horizon 3 or whatever don’t sell enough to be profitable due to ballooning development budgets, they still have the recurring revenue to keep those blockbusters coming.And live-service games can be brilliant. Helldivers 2 is my favourite game of the past 10 years. Rocket League was a breath of fresh air. Destiny 2 at its height was a peak first-person shooter. Battle royales aren’t my thing but I will die on the hill that Fortnite plays brilliantly and excels at what it does.Live-service multiplayer doesn’t automatically mean bad.@get2sammyb I see your point and joy in failure is never positive or anything. Still, I don’t think Sony created a monster in its fanbase in the slightest.Live Service games are, by their nature, high risk, high reward. The last 10 years of gaming has seen huge revenues on a FEW titles, and massive massive studio ending losses in others. This is because the big titles are dominant, and the market is saturated. You need lightning in a bottle. I think many fans predicted this and wondered on the wisdom of putting so many eggs in this unpredictable basket.Live service games are also, typically, brand agnostic. The game is the brand. PC players of Helldivers 2 have no loyalty or brand interest in Sony. It was multi-platform day one.God of War, The Last Of Us, even Little Big Planet, Astro Bot? These give people a reason to buy into the Sony eco system. It’s why they buy Sony over a rival. It drives subscriptions. Arguably it is what made them claw back the PS3 era and dominate the PS4 era.So fans want what made them love the brand. Such a shift in such a public way must have meant less investment in the types of games that made Sony famous.You know what Sony should do? Bring back PS Home as their core live service.@get2sammyb Sony themselves got rid of the smaller experimental studios and only wanted to invest in blockbusters and now live service games only.Maybe they should have continued experimenting with new experiences, rather than betting on one horse only. The only reason they’re still afloat is 3d party support ánd the loyal fanbase. This fanbase doesn’t even mind price hikes on controllers to fund failed live service games.Rudy_Manchego wrote:The last 10 years of gaming has seen huge revenues on a FEW titles, and massive massive studio ending losses in others. This is because the big titles are dominant, and the market is saturatedI agree somewhat, but I think you could say exactly the same about single player games. There are plenty of corpses of both single player games and their studios, where the few make massive profits and the rest have to fight over scraps or fail and fold. This isn’t a specific live service problem, it is a gaming problem. In truth there are too many games for the disproportionately distributed rewards, where the winners take (almost) all. Though I agree both the risks and rewards are even higher for live services.@Rudy_Manchego I think you’re mainly referring to the Sony gaming infrastructure, with your comment, right? Mobile, indie and Nintendo’s infrastructure are both way different. Nintendo funds its bigger projects with a lot of experimental smaller ones in between, and gives space to indie devs on their platform too. Works for them. You’re correct that Sony put all their eggs in one basket only, just as they did with their narrative 3d action adventure games, which I’ve become sick and tired of during last gen.Oh noAnyway…..Word countWhere the ones trying to tell me Sony Playstation isnt full of incompetence?Another one cancelled!The entire higher ups at Sony Playstation are holding the wrong positions. They are overpayed and under deliver.Once they hire smart people, I consider applying to fix that trash they have been producing.Let it all burn. On a more sensible note though, I hope it doesn’t effect the development teams jobs.This really does make me happy I despite these games hopefully now sony have seen sense and go back to what they are good at making amazing single player games not this gass rubbish the only downside is I hope people don’t lose there jobsIn my opinion, I think this is a good thing. Sony needs to reevaluate their strategy when it comes to GaaS, because 12 (I believe that’s the amount Jim Ryan said) is WAY too much.Cause let’s be real, Madden, Fifa, Call Of Duty, and more always bring in a buttload of cash for every console they’re on and there’s already a LOT of live service games out right now.As a result, people are tired of it, and are rightfully saying Sony should start to focus on single player games again!People aren’t outright saying Sony shouldn’t make MP games, they’re just saying they should slow down.@Moonmonkey you do know that there are single player games like assassins creed, no mans sky , as a few examples of single player games as a service games, gaas doesn’t always mean online only.Good im glad it’s canceled. I wouldn’t have played it even if it were free.@Czar_Khastik ain’t no way bro lol@get2sammyb RE your comment on Sony and communication.I 100% agree with you, Sony’s communication has been appalling most of this generation, and this is just 1 more example of it.*I think the Pro is excellent, but Sony’s marketing of it was, and still is, dire to say the least – we didnt even get proper specs (for an enthusiast console) until after launch (compare that to PS5 where we had full youtube videos of specs and teardown pre launch).*Also the “No major IP launches in 2024” / “oops we forgot GOTY Astrobot”!Sony’s userbase – & that all important digital library which makes it hard to switch to another console / PC – was built on the back of their Single Player AAA output.Now, if it felt like they were keeping that as their main pillar, and just adding GaaS as a project running alongside, I dont think they would have had such strong negativity.But, thats not how its felt – its felt like they have wasted nearly 2 years, and a lot of talent, chasing the live service dream, whilst selling their soul in the process.Now, this feeling probably isnt accurate and they (hopefully) have plenty of big SP games in the pipeline – but if this is true, it just makes it one more colossal communication/marketing misstep. After all, if they had announced all these cancellations 1 day after announcing / giving an update on 5 big SP games in progress, I doubt the negativity would have gained as much traction.@Rich33 exactly this , they release a trailer for corey’s new game , i think it would die down , then again , how many people even really knew there was a horizon mmo being worked on in the first place? not to mention people are clearly confusing the horizon mmo and horizon mp game thinking they are the same game.@twitchtvpat “how many people even really knew there was a horizon mmo being worked on”Probably FAR fewer than will know about it being cancelled!I’ll continue to say it, we can have both. Our single player games aren’t going anywhere, which is more clear than ever now. Nor do I believe Sony is going to see a massive success akin to helldivers 2. And that’s ok. A successful live service feeds into their single player budgets, and vice versa.There has to be significant consideration for the studios working on online service, their scope and IP. I’m sure Sony would love for a Horizon MMO to take off, but I don’t see people wanting that. Whether you like live service titles or not, they’re here to stay and naturally Sony wants a piece of it.The problem is when Blue Point or Naughty Dog are burning resources for something they shouldn’t be a part of. And I say that as someone who adores TLoU Multiplayer and was incredibly hyped for Factions 2.While i’m not pumping my fist in light of all of the recent cancellations, the hope is that Sony is getting things in order and scaling back what has clearly been a step too far in this direction.The Korean reporter who wrote the article for MTN has said that Project H was not the Horizon mmo and he has no clue about the status of the Horizon game so it seems the Resetera user who spread the news of it being cancelled was just jumping to conclusions.@get2sammyb yeah Sony was never only single player anyways.Here’s another article in Korean from a games website that says they investigated whether the game was cancelled and according to them it hasn’t been cancelled.They said it is still in development.https://m.thisisgame.com/webzine/news/nboard/4/?n=204939@get2sammyb After seeing some charts/graphs I can see why many companies go for the live services versus us hardcore I think it was like 6% or 16% or something else. I think Horizon fit VR and an MMO it has a good universe for it but the character stories & more are hmm for players I think. Depends how it’s executed, how open people are besides Aloy’s story/other factors or besides sales of 2 and VR entries.Whether accurate it’s something to add to the discussion: https://www.youtube.com/watch?v=w0Xs_AJAKkk (ignore title player counts/game budgets & more).Problem for Sony’s fanbase is we either are from PS1-3 era & had many trilogies/niche games during our grow up period. Those during PS4 gen, those still ok with current output, those that aren’t (I’m not but still read articles out of interest, like I do any other platform & what they are doing because I still care) or a number of other audience types.Even Ratchet/GT have been around the longest & many different starting points. Same with Spyro, Assassin’s Creed, etc. We all wanted different things, some are open to some/all eras not only the 1st era, others not so.I may have liked PS2 & 3 era Ratchet (2016 was ok, good/bad in some areas after looking over it again, same with GT5 & 6 I’ve come around to them again what they did do well), others may not.I think Rift Apart’s ideas could have been different, but is what it is. I care for game design, but I don’t hate a next audience focus, it makes sense why they would do so then older audience factors/their lives.I mean PS3 had the mix of SP/MP & some were really good. I think while not my type of game Ghost of Tsushima did that PS3 like modes with Legends, a side thing ‘when it’s ready’ but still a cool idea. A side MP mode that was well executed.They even did MAG/Warhawk & Socom Confrontation they have done MP only before but it’s a very different era (& also they were all shooters so again different time).@get2sammyb you mention toxic fanboy behavior!!! But then reply to someone saying that the Switch 2 that hasn’t released yet will be a better place for Sony to port older games than Xbox Series consoles which is available today & has an install base to sell to. That is a typical fanboy response!!! It’s also the attitude that has landed gaming in the trouble it’s in. As I bet you wrote it as it’s the general narrative surrounding Xbox. I could see Helldivers 2, Spiderman & others sell well on Xbox as much as it would on the Nintendo Switch 2. Just like I see that Xbox games will sell well on PlayStation.Wheter it’s cancelled or not, wheter it gets rave reviews or not – HZD2 left me not wanting more from that universe. But there’s so many great games to play, so if they want to exploit the IP to chase the golden GaaS go ahead w/e.@get2sammyb Part 2:Shadowrun, Titanfall and more came out as well during different times. Others attempted MP only differently.I assume many are singleplayer audiences as many of us are or stuck with those types of formats/stories/IP more. Or in other cases many didn’t even have a PS2 network adaptor either. So like DS was their first touch screen & PS3/360 or PS4/Xbox One was their first internet connected device (besides a phone or family PC or past dial up to broadband besides USB adaptors) which for the way digital libraries are makes sense I think.I think audience attitudes vary a lot for sure. Some are open minded (even if not our thing), others are not. Some are willing to try any genre/different mix, others are stuck in their ways of liking those genres, IPs, characters, gameplay, etc. Or others somewhere in-between.Too many of us individuals with too many wants. XDI was open to Foamstars changing to have more modes but that would never happen. But a better approach. (same with other games I thought I do or don’t like this & think this & that could be added as felt lacking). But my ideas or posts are too long or on a website like this (like I care if they get seen or not XD)/impossible for the projects. My or others ideas are not perfect. I post with an open mind, others have their reasoning (some others do but I don’t always see those types of posts or those types of people post those responses either).Splitting staff or smaller scale projects just isn’t happening even regardless of outsourcing.I think some designers/animators/programmers need to stop thinking too big or think all customers want them to. But percentage of customers thinking that may be small. Then again some low talent staff & management, game design direction changes live service, no normal, no change again I’ve heard of EA or Ubisoft is just sad.Veterans making their own studios and knowing their worth, the way the IP they worked on is going and they make successors or make something else completely. Good on them if they can make it.@somnambulance I agree with much of what you said – everyone is just hating on everything that Sony is doing now… because the blood is in the water.The reality is that Concord was a monumental failure on how to release a game. They literally didn’t give anyone any inkling of what the game was, and wondered why people were kinda angry to have been (intentionally or unintentionally) misled because most people thought it was going to be a SP game…. and then to even promote this misconception with an overly long story vignette that has ZERO to do with the actual game.However – what frustrated me most was that whilst there was this instant hate being expressed (like it actually stopped people playing games that they liked to play)… what was truly shocking was that Sony just threw in the towel without even a moment of hestitation. If it was so important to Sony – wasn’t it worth rebuilding (and taking the L). I have no interest in Concord (I played the beta, and it didn’t grab me)…. but I didn’t think it was horrible – i just thought it was horribly marketted and pretty poorly introduced (as there was too much emphasis on niche “twists in gameplay” that they didn’t even properly describe or promote).Sigh – my fear is that somehow Sony’s current management (and I am looking at you Hermen) have no idea about gaming… or about promotion… or about service provision. It really does feel like a rehash of the mess of PS3, but this being just an example of really bad understanding of the games market).@Bingoboyop sorry – not sure why you think I thought it was good to announce 12 projects when they have next to no experience with any (I don’t include GT or MLB as live service in the same way that they are referring to GaaS games). I thought it entirely poor management… I just think, if they had drip fed the projects rather than trying to force it (to allow them time to learn from the reaction) then they could have succeeded. It would still be hit-and-miss, but they wouldn’t have committed so much resources.There’s no other way to look at this than a management error of truly horrendous proportions. I just don’t believe that it’s wrong to try to have GaaS entries in their portfolio. You can literally do both – unfortunately, they seem to have decided to only do both badly. In the end, it just reinforced the idea that they don’t really know much about management…. but that doesn’t mean that GaaS isn’t going to be critical to their financial sustainability. And that Sony first party games are actually a very modest part of their revenue source… which is being driven by live service games.@get2sammyb I only want single player games. The only online gaming community I got on with was when I was into iRacing (a decade ago), and I’m not that into running around shooting at people for ‘fun’. Or even at all, maybe it’s my British sensibilities. What I don’t get is how the likes of GoW (played the OG and Ragnarok) and Horizon (own but it’s buried in the backlog) can make a decent MMO, don’t they have only a main protagonist and a couple of side characters? Is that enough to manipulate into something that works? Both of these examples have astounding worlds that could be taken advantage of, but asides from that I don’t get what else they can do to make them appealing.Looks like we’re in that stage where doomers will believe anything and everything negative about SonyOkay but why are we getting two freaking Horizon multiplayer games? and people here get mad (especially Sammy! 🙂) when we say Sony is going to force everyone to love the IP or face consequences!@twitchtvpat yes I do, but as I said further up I’ve probably described what I meant in a poor way.@Chupa_loyzer maybe I worded it poorly. I was saying that PS6 will be the time that most of the 1st party studios will be putting out content. As it takes these days a minimum of four years to make a game. I won’t be buying a PS6 at launch. As I bought the PS5 Pro because I anticipate another cross generation unfortunately.@Boxmonkey of course I want western developers to thrive as well. As many pioneered this industry. I blame the “marvel” effect which has every suit type thinking every title has to bring in huge money. Gone are the days of small to large releases by studios. It’s the same with Hollywood. Who is only interested in big films which need to be very profitable. These suit types aren’t content with making profits no matter how modest on various projects. I hope there is a return to this. But with businesses lessons have to be learned the hard way and case studies created.It probably should not have.Removed – unconstructive feedback@Rob3008 I believe a multiplayer Horizon could be awsome thoughGrinding gear has created a road map with POE for others to follow.Well, this was the Sony live service pish I was most interested in so it would be nice if it has survived. I don’t know if I’ll play it but if I can make my own person and dress them up in cool clothes and fight things without having to really talk to anyone then I’ll probably give it a go.So… it’s actually not canceled? All this fuss was over a mistake? Figures 🙄The update has just rendered most of the comments on this topic confusing.I’m not a fan of GAAS, in general, but Horizon and The Last Of Us were the only 2 announced/rumoured that I actually thought might have a chance at turning out any good.I was picturing sometihng slightly akin to Monster Hunter set in the Horizon universe. I’ll be interested to see what it ends up being if this ever happens.@ButterySmooth30FPS yes, it’s been well earned. ps5 is the worst console sony has ever released.@Porco people forget how bad the ps3 era was because they had a strong first party line up , but other then that it was their worst selling console ever. but the fact that sony released a console during a pandemic , with all the console shortages for a really long time , and still came out pretty strong , i wouldn’t say it was their worst console ever. not to mention game development takes longer and is way more expensive then ever.fyi it turns out ( the story was updated btw) that the game isn’t canceled , it was assume project h was the horizon game and its not.@Porco It’s funny because I used to struggle coming up with annoying things PlayStation fans do (compared to Nintendo and especially Xbox), but thanks to PushSquare I now have several! Do other market leaders have such self-flagellating users?@ButterySmooth30FPS if you can convince pushsquare to make a poll on this very subjet, i can say with 99% certainty the results would be exactly what i just said. ps5 would come in dead last in the rankings. those who are educated on the subject, know why and i won’t spend an hour explaining it to you. i doubt you were a ps gamer from the beginning (wouldn’t know any better) so you aren’t even qualified to answer the question in the first place, nor dispute it. kids these days.@Oz_Who_Dat_Dare for me, it feels like a rehash of the PS3 era, but without a message. At least in the PS3 era, Sony had that “we do high end and we do weird and we make cinematic games” methodology.I’ve said it before, but I do get where Herman could’ve been excited about Concord. It had some elements that should have worked and the game was basically a 7/10 in its genre. It wasn’t an Overwatch killer, which is what Sony wanted it to be, but honestly… with a little extra work to it, would it have been its own niche? Who knows? Sony let the discourse get bad and then basically said that all these snarky YouTubers know gaming better than Herman does. For millions of dollars to be wasted and then no effort to salvage that investment, what message does that give? Saying there are no big games in 2024 and then Astro Bot wins GotY, what does that say too? I mean, it deserved it, but even Astro Bot could’ve done better than it did and it’s got better metrics than Rift Apart. It does generally feel like Sony doesn’t quite know how to measure taste right now when Sony was the literal taste maker in games for generations. Even in the PS3 era they were!If Sony reads through this comment section, they’ll make sure to cancel the project asap.Good riddens@Porco What does my gaming history have to do with anything (first ever console was PSOne in 2000, btw)? What kind of “education” does one need to… post comments on a fan site?@ButterySmooth30FPS take a look at his profile and you’ll see if he’s worth replying to. Show CommentsLeave A CommentHold on there, you need to login to post a comment…Horizon MMO May Have Survived NCSOFT’s Cull After AllNot dead yetShuhei Yoshida on PSVR2: ‘I’m Sorry’Far from a PS2 momentReaction: Sony’s Live Service Push Has Been a Disaster of Utterly Insane ProportionsA new lowSony Cancels Bluepoint, Bend Studio PS5 Games, One Being a Live-Service God of War TitleThe two developers won’t be closedMore Astro Bot Content on the Way as New Speedrun Level, Bot RevealedThat’s Heihachi! 0News God Bless Super Technos World, Coming to PS5 in April 18News New PS5 Firmware Update Is Coming Today in Phased Release 4News Tactical Trilogy Concludes with Fuga: Melodies of Steel 3 on PS5, PS4 23News The Legend of Dragoon Just Got an Unexpected Patch on PS5 5News Monster Hunter Wilds Is Making Changes to Your Favourite WeaponNews Horizon MMO May Have Survived NCSOFT’s Cull After AllNews Shuhei Yoshida on PSVR2: ‘I’m Sorry’Reaction Sony’s Live Service Push Has Been a Disaster of Utterly Insane ProportionsNews Sony Cancels Bluepoint, Bend Studio PS5 Games, One Being a Live-Service …News PS Plus Loses These 8 PS5, PS4 Games Next MonthNews More Astro Bot Content on the Way as New Speedrun Level, Bot RevealedNews Resident Evil 6 Appears Set for a PS5 PortPoll Are You Happy with Your PS Plus Extra, Premium Games for January 2025?Guide GTA 5 Money: How to Master the Stock Market and Buy Everything in the GameNews Switch 2 Reveal Indirectly Adds Credence to Halo PS5 RumoursPopular Right NowShow More Join 440,634 people following Push Square:© 2025 Hookshot Media, partner of IGN Entertainment | Hosted by 44 Bytes | AdChoices | Do Not Sell My Personal Information
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