Monster Hunter: Wilds Tech Analysis Has Us Concerned About A Switch 2 Port – Nintendo Life

GuestGuestLogin | Sign UpNintendo LifeGuestLogin or Sign UpBut we still want oneWith Capcom’s Monster Hunter: Wilds launching later this week, Digital Foundry has completed its usual tech wizardry and analysed the performance for the series’ latest flagship title.Truth be told, it’s made us a bit worried about a potential Switch 2 port. Now, we should preface this by clarifying that we still don’t officially know how capable the Switch 2 will be, but judging from the bevy of leaks and subsequent analyses on the tech specs, we’re likely looking at a console that can potentially stand toe-to-toe with the PS4 Pro, albeit with some cheeky DLSS upscaling thrown in for good measure.Now, this doesn’t necessarily mean that Capcom is likely to skip a Switch 2 port altogether, but we think it’s important that we keep our expectations in check as to how the game might perform on the upcoming console. Looking at the Xbox Series S version specifically, DF notes that there’s only one performance option available targeting 30fps (with optional unlocked frame rate provided you have a compatible display).In addition, it also looks significantly worse on the Series S than on the Series X or PS5. There’s no SSR (screen space reflection) whatsoever and textures can look muddy across the board. Resolution is maxed out at 1080p and even the UI weathers a sizable downgrade from 4K to 1080p.Even with these cut-backs, however, the game frequently drops below 30fps on the Series S, sometimes to as low as 25fps, and DF states that even unlocking the frame rate yields very little improvement.With the rumoured inclusion of DLSS upscaling to 4K, it’s certainly possible that the Switch 2 might actually outpace the Series S in some regards, so it seems likely that we’ll probably see Monster Hunter: Wilds on the console at some point in the future. In terms of frame rate and features such as SSR, however, we might have to make do with the absolute minimum.It’s worth noting that Capcom never bothered to port Monster Hunter: World over to the Switch given the huge leap in graphical quality, so we wouldn’t be surprised to see this entry make its way to the Switch 2 before the developer even begins to think about porting Wilds. We’ll have to wait and see!A complete guide to Switch 2 – confirmed details, rumours, leak historyA rundown of Nvidia’s AI upscaling techKeep hunting for answersWould you like to see Monster Hunter: Wilds on the Switch 2, or has DF’s analysis put doubts in your mind? Leave a comment and let us know.[source youtube.com]About Ollie ReynoldsNintendo Life’s resident horror fanatic, when he’s not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into a good horror book while nursing a lovely cup of tea. He also enjoys long walks and listens to everything from TOOL to Chuck Berry.Comments 59Digital Foundry always felt a bit too nitpicky to me. I don’t doubt their knowledge/skills, they clearly know what they’re talking about. I just… I don’t know.Obviously, more power to those that are fans of them. They deserve it for how thorough of a job they do.@JSC016 It’s what they do, and I think we often call them nitpicky when all they’re doing is pointing out the facts. Not to discredit your comment though, it’s perfectly valid.Tolerance over this kind of stuff varies, so I really hope we do see it on Switch 2, regardless of the potential visual downgrades.If they want to make it work for Switch 2 they’ll make it happen. It’s going to dominate Japan when it’s released and the series is popular on Switch the world over as it is, so either Wilds gets ported early on or they’re already making a new game with Switch 2 in mind like they did with Rise.I’m not concerned about any games until Nintendo releases specs. And devs state their commitment/intent to invest in switch 2. And as is my norm now to avoid double dipping, I am buying any non switch confirmed games 2-3 years after launch. Although due to the size of my backlog, I am slowly sliding into “Not on Switch/Switch 2, not buying” territory but I will see how I feel after I build a new gaming PC.After everything that was done during the Switch lifespan, I think it’s been proven that it’s not IF it can run something, but whether the devs want to put the time into making it work (and how much is compromised in the process).I’m sure a switch 2 port of this game is not only possible, but could run quite nicely in comparison to the Series S.Would love to see it. And would double dip on another copy of the game.Digital Foundry technical expertise cant be denied. But at the end of the day, it is how we interpret the data that they provide. Tech talk is one thing but in these modern times, it is exaggerated a bit too much, diminishing the fact that players usually dont even see these differences unless a clear side to side comparison is shown in front of their eyes.Now I dont think this means that they will release Wilds onto a Nintendo console but I think they will do a situation like Rise/Sunbreak as @larryisaman said. The series is just too strong in Japan and we all know which console is the current king in that country. Its simple logic.Someone needs to turn nintendo’s clocks ahead one month to fool them into putting out the Switch 2 direct a month early.I mean surely they will bring over Worlds first anyway. I’m glad the article addressed that at the end. I would not be shocked if this game never comes to switch 2. I am hoping for Cyberpunk, Baldur’s Gate 3, and Eldenring though.Removed – unconstructiveProblem is game logic, not graphics assets. If it doesn’t get a port it’s because game logic (CPU processed stuff) is difficult to shrink down. So if it’s not feasible for a PS4 it shouldn’t run on a Switch 2 too, since these two platforms aren’t much distant in terms of processing power. It’s a thermal constrained device after all! I wont expect it on Switch 2, so I consider this off topic in a Nintendo channel. Nintendo Switch 2 will surely get its own Monster Hunter.I’ll just wait to see the actual Switch 2 specs first and foremost and even then at the end of the day it all depends on companies being willing to bring their games to it as already mentioned here – games that could’ve run perfectly on Switch never came to it while unexpected ones in that sense did (including fine if not straight up great ports)!Switch 2 will be fine, upgrade the programmers@Wisps The data is clear it’s not open for interpretation. The problems here are largely similar to the much more technically ambitious Dragon’s Dogma 2 which lots of people were vocal about and Capcom spent months trying to address, so the data says don’t buy these open world Capcom games at launch.@Wisps Exactly. Besides, after the Switch anything is possible. Who could have possibly looked at the raw specs for that console and imagined that it would run games like Witcher 3, Nier Automata, Doom etc.? Even games designed for Xbox like Ori: Will of the Wisps released in a very shaky state and cast doubts on a Switch version being possible yet here we are.I’m not saying it’s happening, but I won’t be surprised if it is.I don’t even like the game that much from what I’ve played. I’d much rather get a game designed for Switch 2. Much like how I preferred Rise to Worlds, I hope I prefer this hypothetical upcoming game to Wilds.Yep, no. With the Series S downgrades already looking like what we’d expect from a typical Switch port, this one feels really unlikely. I’d like to be wrong. It’d be great for us if all the other versions suffered because they tacked on a Switch 2 version midway through development or if it’s just a case of a japanese company not caring that much about Xbox, but those don’t seem like the most likely scenarios.@-wc- It won’t, so enjoy it.I don’t expect a port of this entry. Though, there may be a new one with Switch 2 in mind.This game is such a technical mess that I would rather they port and make some sort of “Monster Hunter World Ultimate” for Switch 2 during it’s launch window, meanwhile they’re working on a NS2 focused Monster Hunter like Rise which is probably still a couple of years away.@-wc- glances at the massive success the big N has had with the SwitchI…wouldn’t bet on that.@Solid_Python This is what I’m thinking as well. This could very well be their development cycle going forward. Switch 2 will see Monster Hunter World Ultimate then a timed console exclusive brand new Monster Hunter title + expansion. Then Switch 3 will see Monster Hunter Wilds Ultimate and so on…@Tetsuro you’re right, a sequel to Rise and a port of Worlds is what I would expect.RE Engine is a mess with these more open worldy games.Honestly would rather just have an exclusive from B Team that isn’t washed out and technically sloppy like Wilds.Doubting if it can run it without even 100% knowing what the Switch 2 will be capable off feels absolutely odd to me. And honestly it feels – again – like DF is playing PlayStation favortism like they always are.@MSaturn It’s probable, since those were popular, but a completely new one can happen. And a remaster of Monster Hunter – World, eventually.Until anything’s officially confirmed, I think expectations should be tempered regarding DLSS. It’d be a classic case of Nintendo where the tech is available but they chose not to implement it in Switch 2. Digital Foundry themselves said that from the Mario Kart footage they saw there is no evidence of DLSS in useI love how Digital Foundry’s “significantly different” translates to “can just about spot a difference” in normal parlance.Yeah this is unlikely to come to Switch 2. Maybe just wait for a Rise like gameI highly doubt the Steam Deck will run this game, and even if it manages to pull it off, it’ll be on the most potato visual settings possible (while running in hair dryer mode). So while we don’t know Switch 2 specs yet, I think that’s a decently fair benchmark to compare it to. Better to kick back and wait for a timed switch exclusive MH title instead 😎Capcom is probably developing a equivalent to Monster Hunter Rise for Switch 2.Have to be honest and say that i dont expect MH wilds to run on switch 2. I expect them to make a «MH rise» for switch 2 that will run smooth.Unless Capcom plans to release a cloud version of MH Wilds like they did with the resident evil games, I wouldn’t expect this game to come to switch 2@Slobbertdo you expect that it’ll sell as well or better? honest question.I’m grumpy about the Switch, but it’s truly win-win: either my favorite games company of all time continues to have massive success (and I guess continue ignore my corner of the fandom,) or it struggles a bit again and maybe has to innovate (again.)If the Switch 2 fixes the problems the Switch 1 created, so to speak, you can bet I’ll be on here, singing its and Nintendo’s praises, happy to be wrong. I’ll look forward to our ongoing conversation, as it all happens 😊✌️@-wc- If anything they’d fail if they didn’t make it hybrid. That is one of the biggest reasons for the Switch’s success. And what do you mean by “has to innovate again”? The Switch itself is innovative and had a lot of innovative games on it.Capcom engineers are some of the best in the industry. If they feel like porting to Switch 2, it will happen and look amazing, just look at what they managed to achieve with MH Rise on Switch. Now if it’s a good commercial idea for them, that’s the question. They could opt to release a brand new MH on Switch 2 instead given their huge fanbase on Nintendo platforms.@dskatterI won’t be betting, lol 👍 but, I take it you are a “history repeats itself” type, so I’ll approach it from that angle.NES sold better than SNES.N64 sold better than Cube.Wii sold better than Wii U.additionally,Gameboy outsold GBA.DS outsold 3DS.this is all out of my memory so if im wrong on any of these lmk! 👍@BTB20I think you’d find it really hard to back up anything you’ve said concretely. but, you are entitled to your opinion.OTOH I’m not anybody and I’m constantly wrong so I wouldn’t worry too much about it. 😂✌️@-wc- I’m not a history repeating itself type. I’m a “Nintendo found a formula that works and seems to be sticking to it,” type.Nintendo has always made bank on portable consoles. Nintendo has (almost) always made bank on desktop consoles. Nintendo made staggering bank on a hybrid console model that combines both.Pretty sure they won’t be going away from this before I turn 50, especially since I’m in my mid-forties. Btw, what are you not liking about the Switch in general? I use it primarily as a docked console, and other than the CPU being a bit slow, I enjoy it. I enjoy my PS5 and Series X more these days, but still.A friend of mine told me Capcom doesn’t really re-release Monster Hunters, with a few exceptions (the Ultimate versions of 3/Generations, Stories). He believes Capcom’s more likely to just make a smaller-scaled, limited time exclusive MH for Switch 2, given there’s apparently a smaller MH team for this stuff.I mean, hey, if we get Rise 2, I’d be happy.Trust me, Capcom is gonna find a way to get this thing running on the Switch 2.Yeah, just gonna wait, we still know nothing about the Switch 2 officially…also, plenty of games that everyone thought would never work on the Switch, were made possible…so…@konicstar Portable team is already working on a new game, but it won’t happen until the end of Wild’s expansion, which will be a couple of years.Capcom loves Nintendo. I have no doubt they’ll work something out.@-wc- So you think the Switch being a hybrid, aka having all of Nintendo’s games on one platform and being the most versatile and convenient console to use, is not one of the biggest reasons for it’s success?They combined the development resources that were split between two platforms before that into one without losing the people who prefer one of the two playtypes. Having resources split was the main reason why the Wii U had such big game droughts. Which was one of the big reasons for it’s failure.No droughts on the Switch with instead constant and consistent releases is one of the main reasons for the Switch’s success.Not making a future console hybrid means forfeiting a large number of their customers. Either the ones that prefer handhelds, or the ones that prefer home consoles. Handheld only would not lead to it having much capacity for being more powerful, like you seem to so desperately want and home only would mean they’d get in direct competition with the other consoles with a much harder time to differentiate themselves, while losing probably the biggest portion of their player base in addition to convenience.Next up you seem to insinuate that the Switch is not inovative and has no inovative games released on it by Nintendo, or at least not enough to your liking. That’s absurd. It has games like BotW, TotK, Ring Fit Adventure, Mario Kart Live, Labo to name the most blatant examples.I backed up everything I said concretely and with ease.@konicstar Almost all Monster Hunters prior to World got a rerelease with expanded content. Only with World they replaced that with an expansion like Iceborne amd Sunbreak. A Switch 2 port wouldn’t be a rerelease, but a late port like World to PC and Rise to PC and then other consoles.@-wc- Gameboy Advance sold much more than either the OG Gameboy or Gameboy Color did separately in a much shorter time than either of them and sold with massive momentum. Had the DS released just one year later, the GBA may have sold over 100 million units no problem.The SNES sold less than the NES in big part because it got much bigger competition than the NES ever had.The N64 sold worse in big part because of the PS1, it dropped off from the SNES by far the most in Japan. The JRPG genre that was so popular on the SNES got barely anything on the N64, but a ton on the PS1.The Gamecube suffered from the idiotic “Nintendo is for kids” narative, with it’s design not helping. The mini discs turned many third party developers off immediately. The PS2 already had such momentum, that it took to much attention away. Add Luigi’s Mansion as a launch game not looking to impressive, people being disappointed with Sunshine and Wind Waker getting backlash and you got yourself it selling worse than it’s predecessor.The Wii U was an all around disaster.The 3DS was overpriced at launch with a terrible launch lineup and barely anything else for over 9 months. Then an image for many was already created. A barren lineup. Additionally many people who bought a DS for games like Brain Training, educational games and Nintendogs etc switched to mobile games. That led to it dropping off so much from the DS.I don’t think the Switch 2 is going to outsell the Switch, but it’s not going to underperform and will come reasonably close.@-wc- Switch is by far the best selling modern console since the PS2. That the Switch 2 won’t outsell it is honestly a given since even in the past years the gaming market has shifted again. A lot more towards mobile gaming, also with competition of PC handhelds it’s going to be tough.
Especially if Microsoft would do the smart thing and release Windows 12 with a dedicated handheld mode in the next 2 years. Handheld PCs now either have SteamOS or a bad designed Windows 11 with a third party launcher. That is going to change with Windows 12.Competition from PlayStation or XBOX consoles.. aren’t really any issues for Nintendo. Since they are a completely different market. Though I still see one of them making an actual hybrid handheld. And my money is on MS here with a Windows 12 / XBOX handheld.Tbh I’d be perfectly happy with a Rise 2 for Switch. Loved the Wirebugstuff after I finally got used to it.rise was some graphical wizardry, that game can easily stand toe-to-toe with most modern stuff visually. so at the very least, we know capcom can optimise for subpar hardware, and the fact that the 3ds was home to the monster hunter series in all its nigh-unplayable glory with dogshit controls for a good while shows that they will do ANYTHING to get this series on handheld devices. im very hopeful for a switch 2 port that looks and plays well, and maybe whatever work they put into optimisation could also lift the series s version up a bit…of course this could just be copium or whatever lol. rise was my first monster hunter game and i am desperate for more. its funny bc my pc can probably run the game yet im fine waiting for worse performance on switch 2 if it means getting to play with low-latency split joyconsI played the trial version of the Wilds and still preferred the action-packed action of the Rise.If Wilds could be ported to Switch 2, I would be very interested in that, but I would rather see a new Monster Hunter like Rise, made for the Switch.I don’t see why it HAS to be a Wilds port. Capcom can literally do what they did for the Switch 1 and make a MH specifically for the platform I.E Rise instead of trying to make World work.Rise was one of Capcom’s top selling games and that was before it got ported eventually.I’ve been saying this all along they won’t port it because it won’t run.Capcom will instead either launch a cloud version or more likely a port of world+ice in an ultimate package.Further down the line once we have a strong instal base on switch 2 (yr2/3) they will release a system exclusive like rise was.MH Rise looked great and was a Switch exclusive for quite some time, and I never had a single issue with that game regarding to performance. Hard to understand why Wilds looks so poorly optimized.Series S runs very poorly.
Whoops switch 2 version is probably not going to happen then. It’s strange though they’re supposed to be better than that at optimizing.What is even more worrying is the Monhun team going “we know absolutely nothing about switch 2”. It’s very strange that Capcom would not be in the know. Or maybe nintendo thinks, like I do, that they had Capcom in the loop the first time around with switch 1 and that it ultimately led to them having Rise released and then after that pretty much all of their big titles NOT on the switch or in a pretty sh*tty state with cloud gaming. So maybe they were voluntarily left out this time.@BTB20″So you think the Switch being a hybrid (…) is not one of the biggest reasons for it’s success?”I never said it wasn’t, I asked that you back your claim it up concretely. that means with numbers, or sources.”They combined the development resources that were split between two platforms before that into one without losing the people who prefer one of the two playtypes.”They are losing me, potentially. I’ve bought every system and handheld since NES (or, my lovely family did, back when.)”Not making a future console hybrid means forfeiting a large number of their customers. Either the ones that prefer handhelds, or the ones that prefer home consoles.”do you think people buy either consoles or handhelds?further, I’d be perfectly happy with a “Steamdeck like” device, a rugged, powerful handheld that docks, with all of the resources saved from the disasteous joycon R+D and manufacturing put into build quality, and to a lesser extent, hardware grunt.your predictions on this are pure conjecture. zero sources.”Next up you seem to insinuate that the Switch is not inovative and has no inovative games released on it by Nintendo, or at least not enough to your liking. That’s absurd. It has games like BotW, TotK, Ring Fit Adventure, Mario Kart Live, Labo to name the most blatant examples.”Ever hear of “the exception that proves the rule?”BOTW is a Wii U game. MKL, and Labo are toys. RFA was not particularly innovative but it’s good wii-style software 👍 i liked it.I’m talking about videogames with innovative gameplay ideas. taking old favorite series’ in new directions, and coming up with new potential-classic characters and settings. and, I’m not saying it’s none, I’m saying it’s less.I’m also talking about robust hardware that expands gameplay horizons. like every nintendo controller that ever existed before switch, but not switch.”I backed up everything I said concretely and with ease.”you explained your logic, but theres no evidence, here. You’ve made some claims, I’m not convinced. that’s okay 😊👍 we obviously both love Nintendo and I have nothing personal against you. In fact I love being pushed back against and you are oretty reliable in this regard! 😂 cheers!@sanderevsounds like we are on a similar page, in many ways 👍@sanderev PC handhelds are niche and mostly appeal to a different customer base. They barely pose any kind of competition to the Switch. Look how little they all sell:https://xcancel.com/Stealth40k/status/1894417316655349860@BTB20 Yes, and I made my point there as well. PC handhelds have 2 issues:1. Windows is not optimized for small touchscreens. Which leads into a halfbaked solution with third party launchers and crashes.
2. Linux (SteamOS) is better, but does not have compatibility for a lot of games. And games that require online multiplayer often have kernel level anti-cheat protections that only work on Windows. Making those games unplayable on SteamOS.If either one of those changed. Like my example: Windows 12 with a dedicated handheld mode. Or support for Anti-Cheat on SteamOS, the PC handheld market will quickly consume the console market.And there have been multiple reports that Windows 12 is going to have a dedicated handheld mode.
see: https://www.xda-developers.com/microsoft-making-windows-gaming-handhelds-better-again/I very clearly said Windows 12, to make a point about my predictions for the future. Not one based on the current market share. Because of the current issues. I see the Switch 2 having a lead of max. 2 years.@sanderev Handheld PCs were also in large part held back because of high prices and also short battery life. That would need to change too, but you forgot the most cruicial part: Nintendo exclusive games will still lead to future Nintendo consoles selling way more. PC handheld won’t “quickly consume” the console market just because they’re optimized for small touchscreens or have anti-cheat. Consoles are still very different. The PC handhelds would all need to also offer an option for docking and feature a controller for that. Otherwise how would they “consume” the PS5’s and Switch/2’s market share?
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